Development Tables

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These tables are divided into three sections:

  • Development - non-cumulative points needed to reach any level from the previous one;
  • Combat - defence values of starbases, cost of war ships, reductions in travel time;
  • Artifacts - artifacts available at each Player Level, and the benefits these provide.

Development

These show the non-cumulative points needed to reach that level from the previous one. See Notes on how to use them.

LvlExp LvlExp
15161425
227171586
365181752
4114191926
5175202106
6245212292
7326222487
8415232685
9513242892
10621253105
11735263322
12859273547
13989283778
141127294014
151273304257
LvlGrowth LvlGrowth
10162163
221172451
357182757
4111193081
5183203423
6273213783
7381224161
8507234557
9651244971
10813255403
11993265853
121191276321
131407286807
141641297311
15189330
LvlPP LvlPP
15162189
28173284
311184926
417197389
5252011084
6382116626
7572224939
8852337409
91282456114
101922584171
1128826126256
1243227189384
1364928284076
1497329426113
15146030639170
LvlSP LvlSP
129163415
274173934
3138184505
4221195131
5325205816
6451216563
7603227377
8780238261
9986249221
1012232510260
1114922611382
1217962712595
1321382813901
1425202915400
1529453016715
LvlPoints LvlPoints
101624071
23181727768
37651831835
413151936298
520842041179
629852146507
740592252310
853202358616
967852465456
1084672572863
111038226
121254727
131497928
141769729
152072130

Combat

These show defence values of starbases; the cost of building warships at each Economy level; the time needed to make a flight at each Energy level, shown as a percentage of the time needed for the same flight at Energy level 0. See Notes.

Starbase (defence values)
LvlDefence LvlDefence LvlDefence
12113422119948
25125152229923
310137742344887
4161411642467332
52615174825101001
64216262326151503
76417393727227257
89918590828340887
915019886329511332
10227201329730767000
Fleet (cost per ship)
Eco.DestroyerCruiserBattleship
030240600
429232580
728224560
1027216540
1426208520
1725200500
2024192480
2423184460
2722176440
3021168420
Energy (level 0 = 100%)
LvlTime LvlTime LvlTime
191.00%1135.44%2113.80%
282.81%1232.23%2212.56%
375.36%1329.35%2311.43%
468.57%1426.70%2410.40%
562.40%1524.30%259.46%
656.79%1622.11%268.61%
751.68%1720.12%277.84%
847.03%1818.31%287.13%
942.79%1916.66%296.49%
1038.94%2015.16%305.91%

Artifacts

Artifacts become available as a new Player Level is reached; bonuses affect different areas of development. See Notes.

Artifacts (new artifacts are only added up to Player Level 21)
Player
Level
Artifact
(10% bonus)
Player
Level
Artifact
(20% bonus)
Player
Level
Artifact
(30% bonus)
Bonus Awarded
1Basalt Monolith 18Basalt Monolith 215Basalt Monolith 3Culture
2Astrolabe 19Astrolabe 216Astrolabe 3Science
3Celestial Prism 110Celestial Prism 217Celestial Prism 3Population
4Crystal Rod 111Crystal Rod 218Crystal Rod 3Culture, Population
5Charcoal Diamond 112Charcoal Diamond 219Charcoal Diamond 3Production
6Memory Jar 113Memory Jar 220Memory Jar 3Science, Production
7Heart of Rana 114Heart of Rana 221Heart of Rana 3Culture, Population,
Science, Production

Notes

  • The values shown in the tables above and those displayed in the game screens are rounded. In the game database they are more precise. This means there may be a small difference between what is given in these tables and the actual amount used or required in the game.
  • Development - the points shown against each level, are those needed to achieve that level from the level immediately preceding it, and are non-cumulative. Example: in Player Level, to reach level 1 from level 0 requires 5 points, to reach level 2 from level 1 needs 27 points, etc. So to develop from level 0 to level 2 would be 5 + 27 = 32 points.
  • Combat (Energy) - the reduction at each level is calculated as 9% of the value for the previous level, and expressed as a percentage of the time needed to make the same flight at energy level 0. Example: a flight at energy level 1 requires 91% of the time at level 0 (100% - 9%), at level 2 it requires 82.81% of the time at level 0 (91% - 9%), etc.
  • Artifacts - each new Player Level adds the next artifact to a cumulative list, and they can be bought or sold in any combination or quantity. Only one artifact at a time can be activated to give a bonus, and this is selected using the Artifact link at the bottom of the Trade Screen.

See Also

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